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Facilitators

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First posted on the Connected Camps blog.

90% of parents in the U.S. want their child to learn coding
and 71% of new STEM jobs will be in computer science. Still, the majority of kids in this country are not learning to code. It would help if schools offered CS, but parents and other influences outside of school can also play a big role.

Among the biggest reasons that kids don’t take an interest in coding is because of popular misconceptions about what it means to be a coder. In popular culture, coding is associated with nerdy, antisocial men and boys who are obsessively attracted to math and computers. It's worth digging into this a bit. Not only is it unfair to folks who are already deeply into coding, it also turns away kids who don’t identify with that stereotype.

How can we get kids into coding? Here are 5 popular myths about coding and how we can counteract them with the reality that coding can be for all kids.

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2017.05.13 – Livre da Prisão – Novo Começo

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2017.05.13 – Prison Break – New Beginnings

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TCHUMA TCHATO 2016/17 – PORTUGUÊS

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TCHUMA TCHATO 2016/17 – ENGLISH

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First posted at the Connected Camps blog.

Only 26% of computing professionals are women, which is down from 36% in 1991. Millions of dollars are being spent on closing this gender gap, but it persists. Even though girls are just as into math and science in their school years, few go onto major in these areas, and even fewer go on to tech careers. What can we do to help our daughters buck these odds? Girls and Minecraft offer important hints.

The stereotype is that tech is for boys. Girls are also less likely to have friends, mentors, and role models in tech who they identify with. Parents who want their daughter to embrace technology may give up when she prefers Barbie to robots, or shuns geeky interests because they aren’t popular among their friends. The problem is that when we focus on “breaking stereotypes” we can end up pushing our daughters beyond their comfort zone.

Instead, we need to start with who they really are, and build on positive archetypes rather than focus on attacking negative stereotypes. Girls and Minecraft play is a unique opportunity to encourage tech learning and interests and challenge some stereotypes along the way.

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First posted on our Family Pizza blog.

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Every New Year’s Eve I poke the hubby and kids into committing to a self improvement goal, and every year, it falls flat. Until this year. I was inspired by the New Year’s resolution episode of The Sporkful podcast, which talked about how people resolve to eat less and exercise more, and most abandon that resolve sometime in February. Instead, why not resolve to eat more of what you love?

I asked my son if he might go in on a resolution for 2017 with me, to eat and make more of a food we both love. He was in. It would need to be something with depth and history that we could geek out on, and opportunities for variation and innovation. Some food types we considered were tacos, donburi, pasta, curry, and soup, but pizza was the winner. A new family project-based learning adventure and this blog was born.

We’ve been casual pizza makers for a long time, in part because I avoid dairy so it’s hard for me to eat pizza out. 2017 would be all about upping our game — eating our way through the best pizza in SoCal and cooking our way through different styles, with the goal of improving our homemade pie. This is a resolution the whole family could get behind.

I’ve never been this excited about designing a curriculum. I’m an educator by trade, and often designed “activities” to do with the kids, including weekend cooking, but this felt different. This was a long term investigation that involved both hands-on learning and what our family bonds most around — eating great food together. I don’t know why we hadn’t thought of this sooner!

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Summary: We discuss teaching writing, teaching science, and how to create classrooms in which students use writing to learn and think scientifically with Kim Jaxon and Leslie Atkins Elliott, authors of the new book Composing Science. Kim and Leslie talk about concrete approaches for engaging students in practices that mirror the work that writing plays…

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The spring semester in academia is notoriously brutal: conferences, thesis and dissertation projects, graduations looming, and many classes to teach. Years ago, well into a PhD program, my friends and I started to notice a pattern. Around April, one of us would lose it. Our panic rotated through the group, but on any given day,…

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Alan Levine

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Excited to be back in the full swing of the spring semester. I spent the first day of classes completely full of jitters the whole day; funny how that doesn’t go away after 15 years of teaching. I have an amazing group of students in my jumbo first-year writing course: 88 freshmen who are a…

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LISTA DOS MEDICAMENTOS ENTREGUES EM SABIE LIST OF THE MEDICINES DELIVERED IN SABIE

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TCHUMA TCHATO 2016/17 – PORTUGUÊS

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TCHUMA TCHATO 2016/17 – ENGLISH

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freedom from screen time

First posted at the Connected Camps blog.

Last fall, the American Association of Pediatrics (AAP) finally backed down from their killjoy "screen time" rules that had deprived countless kids of the freedom to pursue their interests and explore digital worlds. No screens in the first 2 years, no more than 2 hours a day. After pushing their famous 2x2 rule for almost two decades, now they advocate against a one-size-fits-all approach and suggest that parents can be “media mentors” and not just time cops. But damage has been done.

For almost as long as the AAP 2x2 rules have been in place, I’ve been studying how multimedia, digital games, and the Internet can fuel extraordinary forms of learning and mobilization. Young people are growing up in a new era of information abundance where they can google anything and connect with specialized expert communities online. However, our research also indicates that most kids are not truly tapping the power of online learning. In part I blame the 2x2 guidelines for holding kids back, and putting parents in the role of policing rather than coaching media engagement.

By focusing on quality over quantity, families can move away from fear, maintain a healthy balance, and seek out extraordinary learning.

Screen Time is an Outdated Concept